Jun 29, 2007, 09:35 AM // 09:35
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#21
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Academy Page
Join Date: Dec 2005
Guild: Kansas City Hotsteppers
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Quote:
Originally Posted by TideSwayer
Doesn't matter anyway. Storyline areas will most certainly make parties take along GW:EN heroes like the NF storyline made you take along NF ones.
According to that interview, they haven't fully decided if eight skill slots is going to be kept for GW2. IMO, I hope they expand the bar a bit beyond the eight slots. GW (GW1) is seen as a more "shallow" type of game than some of the other more in-depth MMOs out there, and I think that miniscule skill bar really exemplifies that. I see WoW and all these other games with their large skillbars, places for item/potion drop slots, etc. and get kind of jealous. The bottom line is that only being able to carry eight skills with you at a time is pretty limiting, especially in a PvE sense. In GW1 you mainly set up builds for specific purposes/mobs or go general with the skills. There isn't room for both. Gameplay really feels less 'skill-based' and more 'paper-rock-scissors'. If GW2 is going to be on a much larger scale than GW1 was (seems to be the general vibe I'm getting), then it's time to get larger scale with the skillbars too.
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No, this is why Guildwars feels much deeper than WoW. You actually have to think about what skills you might bring instead of just bringing every single skill. I for one hope they stay with the 8 skills, it sets Guildwars apart from the other games.
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Jun 29, 2007, 09:56 AM // 09:56
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#22
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Stealthc
No, this is why Guildwars feels much deeper than WoW. You actually have to think about what skills you might bring instead of just bringing every single skill. I for one hope they stay with the 8 skills, it sets Guildwars apart from the other games.
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A lot of this "deep" GW gameplay you describe was more or less thrown out the window in GW PvE probably by the 2nd month of the first game's release. Most of a profession's skills are outright ignored for PvE builds because players bring general builds that can help for the entire instance rather than one mob or difficult area. You can only pick 8 skills to bring and the average instance is pretty long, with lots of variety. Why bring something that's so limited if a general build is much safer to use? With only 8 slots, I'll take my chances that my "general" PvE skillbar and the "general" PvE skillbars of the rest of my party are enough to simply overpower every mob in our next instance rather than being able to use finesse to get by one particular mob out there a little quicker. You call that "depth"? I don't. You call that "skill"? I don't.
Fact is, I'd love to bring along lots of these GW skills into PvE instances but there's just no damn room on my bar for the lot of them. Make room, you say? Between my res, my actual class-dependent skills (ie. the general skills that are the main reason I'm using that primary in the first place), a self-heal or condition/hex remover, etc., there simply is no room to BE made. The "skill" is knowing what to do, not being the "rock" build to the AI's "scissors" build one time out of a hundred and all but useless the other ninety-nine. There are obvious exceptions to this, for example Gate of Madness where someone in my party always takes a build to counter Shiro specifically, or bringing along a Mesmer/broadhead arrow Ranger to counter Willa The Unpleasant in Abaddon's Mouth. Those are far and beyond the exceptions, not the norm for all of GW PvE.
It won't be the end of the world if the eight-slot skillbar is kept for GW2, but in no way does it make PvE deeper than a larger skillbar would. If anything, the larger skillbar would since there would be more build possibilities. I'm not saying make a gigantic skillbar that would allow you to take your full list along, but (at least) a few more skill slots wouldn't be such a bad thing to consider. One could argue that even now, with all the PvE items that can be used in instances now (holiday items, scrolls, etc.), not having a space on the main window to have these items to click on, and always having to open that huge inventory window to double-click on them, is a bit tedious.
Last edited by TideSwayer; Jun 29, 2007 at 10:22 AM // 10:22..
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Jun 29, 2007, 10:15 AM // 10:15
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#23
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by TideSwayer
Doesn't matter anyway. Storyline areas will most certainly make parties take along GW:EN heroes like the NF storyline made you take along NF ones.
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Forcing people to take heroes along is what I feel to be the worst part of nightfall. Especially for heroes you don't know how to setup. Though since GW:EN is level 20 content, I hope the heroes start at level 20 which would remove some of my complaints.
If the mission/quest requires the hero come along, put it as a non-party ally and use the alt name if we take the hero along anyway.
Quote:
. The other thing is that we understand how people like to play the game and people don't like builds dictated to them, so at no point during Eye of the North that you will have to equip some PvE skills to get past a certain encounter. The PvE skills are there just to deepen your experience and to give you more options in how you play the game.
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My worry here is that the title based PvE skills will be so good compared to other skills that you won't be able to get into PUGs without having them at a level that requires a lot of grind.
Also isn't forcing the use of a hero we don't want to use dictating the build to the players ?
Quote:
And then as far as the mechanics go, for the first time ever they're dual professioned.
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What about jungle trolls with warrior and ranger skills ?
Because of them, I say that guild wars has had dual profession enemies from the prophesies release.
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Jun 29, 2007, 10:22 AM // 10:22
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#24
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Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
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Quote:
The cohesive theme of Eye of the North is kick ass.
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Let's hope so.
Well I guess it's going to be like Prophecies (the lore), Faction's (the fork in the road aka Kurzick/Luxon split/different paths), and NF (the heroes, smarter AI, better puzzles, etc). Sounds interesting and it sounds like the only reason they'll support PvP is because of all the people that play GW for PvP, if they get rid of/stop supporting it bye bye money. I just hope they don't try to rob us with a (US) $50 price or a $40 one, highest it should be is ~$30.
I just hope we get some, and I quote, "kick ass" armors, weapons, heroes, and skillz.
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Jun 29, 2007, 10:32 AM // 10:32
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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I was actually shocked that dual-professioned enemies weren't part of Hard Mode. I would love to see dual-profession enemies used more, certainly.
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Jun 29, 2007, 11:01 AM // 11:01
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#26
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Quote:
Originally Posted by TideSwayer
My only concern with adding 10 more heroes is how messy the drop-down box list of heroes (in your party list) is already. It's not in alphabetical order. Add 10 more heroes to that and you have a mess Mess MESS of a much higher magnitude.
ANet really needs to sort that list before or at the GW:EN release.
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Its messy. I always press "P" click heroes and add them that way, and then add the henchmen that way too. MUCH MUCH cleaner
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Jun 29, 2007, 11:06 AM // 11:06
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#27
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Frost Gate Guardian
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Quote:
Originally Posted by jrk247
I just hope they don't try to rob us with a (US) $50 price or a $40 one, highest it should be is ~$30.
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I have to agree with that... GW:EN will not have new professions nor the two character slots added to it and I wonder if it'd have another storage slot added. Either way, no expansion is really worth more than (US) $30. A few will buy it if it's (US) $40 I'm sure but I know I will wait till it comes to a reasonable price for an expansion only as I know others will as well.
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Jun 29, 2007, 11:25 AM // 11:25
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#28
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Lol all that moaning about prices.
Here in Belgium I've bought my games at an average of € 45 which makes that about $ 60.
So far i've seen GW:EN being set at a rate of € 35 which comes down to $ 47 and you're whining about prices.
Last edited by Emik; Jun 29, 2007 at 11:29 AM // 11:29..
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Jun 29, 2007, 04:39 PM // 16:39
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#30
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I nearly poop.
Quote:
Ben Miller: There's some white tiger striped looking Charr. And then as far as the mechanics go, for the first time ever they're dual professioned. We want to make the Charr feel more like you're fighting intelligent creatures, so they'll use skill builds that draw from two professions.
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Finally! Hard mode in normal mode! I hope it's skills that work well together... not a Mo/R with no pet and Otyugh's Cry.
I don't care what the damn thing costs. I'm in.
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Jun 29, 2007, 04:52 PM // 16:52
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#31
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Academy Page
Join Date: Jan 2007
Guild: HdCr
Profession: W/Mo
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I think there's some confusion about the 10 heroes and being able to carry over your NF heroes into GWEN. I believe that comment in the article concerned someone who didn't have NF and had only Prophecies or Factions and then bought GWEN. They would be able to get heroes w/o getting NF via GWEN, but they wouldn't have access to the heroes from NF. They would have access to the 10 new heroes from GWEN.
I think we'll still have access to the heroes we got now, plus the 10 new ones. This is provided you own NF.
Sounds like GWEN owners that do not have NF will not be able to unlock NF heroes though. Makes sense to me.
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Jun 29, 2007, 07:04 PM // 19:04
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#32
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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Ben Miller sure says "actually" and "basically" an awful lot. I'm getting a headache from reading his responses.
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Jun 29, 2007, 07:13 PM // 19:13
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#33
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Emik
Lol all that moaning about prices.
Here in Belgium I've bought my games at an average of € 45 which makes that about $ 60.
So far i've seen GW:EN being set at a rate of € 35 which comes down to $ 47 and you're whining about prices.
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First off, I could care less about the price. The reason for being; I already saved up for it, but it’s going to be under $50 U.S., as far as the official statement goes. Which brings me to the official statement on the price set, “there is none;” so in your case you probably got ripped off.
My problem stems that they have yet to release the official price and date for the game yet. As I have stated before the question is: “why have they not released this information a couple of months back, instead of procrastinating till the beginning of the third quarter of 2007?”
Last edited by sindex; Jun 29, 2007 at 07:16 PM // 19:16..
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Jun 29, 2007, 07:39 PM // 19:39
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Quote:
Originally Posted by countesscorpula
Ben Miller sure says "actually" and "basically" an awful lot. I'm getting a headache from reading his responses.
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well actually....
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Jun 29, 2007, 07:47 PM // 19:47
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#35
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Desert Nomad
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I'm excited about EotN and, honestly, a bit concerned about GW2. Higher level cap? Larger skill bar? No heroes or henchmen? If the thing can't be played solo or with small groups of friends it's of no use to me, and if it requires the kind of time and investment a high skill cap implies I'll probably pass as well. It's too early to conclude anything, of course, I'm just... concerned.
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Jun 29, 2007, 08:06 PM // 20:06
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#36
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Vinraith
I'm excited about EotN and, honestly, a bit concerned about GW2. Higher level cap? Larger skill bar? No heroes or henchmen? If the thing can't be played solo or with small groups of friends it's of no use to me, and if it requires the kind of time and investment a high skill cap implies I'll probably pass as well. It's too early to conclude anything, of course, I'm just... concerned.
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First, larger skill bar is not confirmed.
Second, I'm concerned as well. I think most fans are. But, they've stated over and over that GW2 will be solo friendly (not sure how), and that there will be something for all playstyles.
Not much to do but take them at their word for now.
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Jun 29, 2007, 08:30 PM // 20:30
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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When they talk about the higher level cap they still mention that even with it the heart of Guild Wars will be the same... that does seem to imply that beyond a certain point the effects are limited.
Otherwise, they don't realize what the heart of their own game is...
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Jun 29, 2007, 09:05 PM // 21:05
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#38
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Desert Nomad
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Quote:
Not much to do but take them at their word for now.
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I can only agree. It's too early to draw any real conclusions anyway, there's lots of time for changes. GW's the only online game I've really enjoyed, I'm really hoping that they can keep that going with GW2.
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